My submission for Mini Jam 214! 


Sort of a reverse-deckbuilder... Empty your hand for three consecutive turns to win!

Drag Blueprints to empty slots to build machines - these can create, store, transform or destroy cards for you! 


The Mini Jam only lasts three days... There's a lot more I would've liked to have added! If you like the game, maybe check back soon to see if I've added some really-cool features.


It's also pretty easy to get softlocked on Desolate mode, just to let you know! 


Controls:

Click and drag with the mouse! That's it!

Updated 1 day ago
Published 3 days ago
StatusPrototype
PlatformsHTML5
AuthorConstopolis
GenreCard Game
TagsDeck Building, No AI, Pixel Art
ContentNo generative AI was used

Comments

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I have no idea how this works. Instructions extremely unclear, UI/UX a complete miss.

I don't want anybody else to have that kind of experience, so here's a little more detail!

- Blueprint cards have a resource cost printed on them. If you don't have those resources available, they won't work!

- Machines that take in / give out cards have a rectangular card-slot above them - some machines only take in cards, others only give cards out - it depends on the type of machine.

- It's common to draw a hand where you can't play anything - sometimes you need to wait for a good turn to get the ball rolling.

Thank you for the feedback!!

Hasn't helped.

  • Why do you start the game clicking on "default" button?
  • What are the three thumbs up on the right side?
  • What is the thrash can? Why does it open by itself?
  • What are the three circle things in the middle of the screen?

I went through a couple of turns and I managed to drop some cards on the circles and put some cards in the rectangle above them but I have no idea what this achieves. Sometimes I can add a card to the circle to the right, sometime to the left side... Shouldn't there be some tool-tip that explains what these things do when you hover over them?

This seems like an alien relic to me, it's completely devoid of any explanations of what is going on and what needs to be done.

Have you had any play-testers?
You need a tutorial.

OK I managed to win, but still this could've been a very different experience with a tutorial and some balancing :)

This game was made for a 72 hour Game Jam, so that's why it might feel like it's missing features! Thank you for your perseverance!